We partnered with WWF Germany and SaveSpecies to develop Ocean Detox — the world’s first Metaverse experience designed to drive real-world environmental impact. This immersive play-to-donate platform transforms virtual engagement into tangible ocean cleanup. By purchasing NFT art made from digital trash, users directly fund the removal of plastic waste from marine ecosystems. Built to inspire action and powered by sustainable tech, Ocean Detox proves how product innovation can drive measurable change.
Ocean Detox generated immediate and measurable results:
XSites is a B2B travel operator offering structured, wellbeing-driven retreats for companies, partners, and communities. Built on the combined expertise of Johannes Lex in experience design and the high-performance athletic background of Susanne Buckenlei, XSites delivers retreat programs that unite physical reset, outdoor activities, and team development across curated European destinations.
Our offering includes:
By combining operational excellence with Susanne’s expertise in holistic training culture, XSites provides brands with meaningful, health-focused offsites that strengthen connection, resilience, and long-term wellbeing.
As a cultural production platform, BCCO builds connected systems across electronic music, artist development, and event operations. The collective enables talent growth, music distribution, and consistent cultural output at scale.
Key verticals include:
With up to 100 events per year, BCCO provides structured visibility for emerging voices through club programs, collaborations, and festival formats. By combining subcultural credibility with disciplined execution, the platform creates a sustainable model that links community-driven creativity with long-term cultural impact.
During the Munich Championships, we worked in the background to support broadcasting and social media operations, ensuring consistent, high-quality coverage across all sports and The Roofs side-event program. The focus was on scalable content output, real-time storytelling, and maintaining a coherent digital narrative across platforms.
Our scope included:
Through structured processes and on-ground adaptability, we strengthened the event’s digital presence and ensured consistent coverage across all channels.
ANNA is a voice-first AI audio platform designed to shift content consumption from visual navigation to natural conversation. The product replaces screens with an adaptive voice interface that enables users to discover podcasts, news, and stories hands-free while the system listens, learns, and personalizes in real time.
Our work contributed across strategy and product definition:
ANNA entered the market as an early pioneer in conversational audio, delivering longer engagement, higher discovery rates, and a more intuitive listening journey compared to traditional podcast apps. The platform now stands as a reference model for next-generation voice-driven media experiences.
Alpenvalley is a cross-border B2B innovation platform designed to connect startups, industry leaders, and investors across the Alpine region. The initiative strengthens collaboration in a landscape where talent and infrastructure exist, but exchange often remains fragmented.
Our work focuses on building a scalable ecosystem through structured formats and a trusted environment for open innovation.
Core pillars include:
Alpenvalley is evolving into a platform where cross-border cooperation accelerates progress and positions the Alps as a model for sustainable, future-oriented innovation.
Studio Genergy is a Munich-based creative practice focused on translating physical, emotional, and creative energy into purposeful design. The studio operates at the intersection of brand identity, spatial concepts, and content production — building visual systems and experiences that combine clarity, narrative strength, and strategic intent.
Our work spans several disciplines:
With a growing network of designers, directors, and technologists, Studio Genergy delivers integrated creative ecosystems for brands in sustainability, technology, and culture — shaping design that not only communicates, but connects.
Balls in Concert is an awareness initiative created with David+Martin to support The Robin Cancer Trust, transforming testicular-cancer education into a culturally relevant experience. The campaign centers on “MidiBalls,” a custom MIDI controller shaped like testicles, designed to trigger sound and highlight the importance of regular self-checks.
The project combined product innovation, music, and live performance. A music video featuring SynthPopTroubadour amplified the message across digital, OOH, and influencer channels, supported by educational materials and activation formats designed to reduce stigma and increase early-detection awareness.
By merging humor, design, and health communication, Balls in Concert reframed a sensitive topic into an accessible public dialogue, demonstrating how creative technology can drive measurable impact in health advocacy.
Druckado and Resin Minis operate as a connected 3D-printing ecosystem combining industrial prototyping with high-precision consumer products. What began as a D2C resin-miniature brand evolved into a dedicated R&D and production lab focused on fast iteration, material innovation, and small-batch manufacturing in Europe.
Our capabilities span two domains:
The dual structure enables industrial precision and creative agility in one setup — proving that local, on-demand manufacturing can compete on quality, speed, and scalability. Druckado serves as a reliable partner for engineering and product teams, while Resin Minis showcases the design potential of advanced resin printing.
The DET Interactive Container is a mobile information unit designed to make Germany’s LNG infrastructure understandable at human scale. Developed as a self-sufficient exhibition space, it enables Deutsche Energy Terminal (DET) to explain technical, environmental, and operational aspects of LNG terminals directly on-site in cities such as Stade, Wilhelmshaven, and Brunsbüttel.
The project integrates spatial design, multimedia systems, and factual communication.
Key components include:
By combining industrial precision with approachable storytelling, the container supports transparent dialogue between DET, citizens, and local stakeholders. It offers a replicable format for communicating large-scale infrastructure projects across Germany.
The Infobox is a permanent, multimedia exhibition space designed to make the Wunderline and the new Friesenbrücke understandable to the public. As Deutsche Bahn rebuilds the 173 km rail corridor between Groningen and Bremen, the Infobox provides transparent access to the technical, environmental, and regional dimensions of this major infrastructure upgrade.
Our contribution focused on concept development and content architecture.
Key components include:
By translating complex construction work into an accessible visitor experience, the Infobox strengthens dialogue with citizens and creates a tangible point of connection to one of Europe’s most significant cross-border mobility projects.
Reimagining E-Commerce for a New Generation
Wysker set out to fix what online shopping had lost — excitement. While e-commerce had become efficient, it lacked the discovery and energy of real-world browsing. Our goal: design a mobile shopping app that feels fast, fun, and fair. Built for Gen Z, Wysker introduced a swipe-based interface for instant product discovery and a data privacy model that lets users control what they share — and earn rewards when they do.
The result was a product that merged speed, design, and trust into a new kind of commerce experience.
The Idea: Shopping at Swipe Speed
The team behind Wysker saw an opportunity where others saw friction. People wanted to explore products quickly, without filters or endless scroll. The insight: if discovery feels like a game, engagement follows.
We built Wysker around this principle — a visual, high-speed feed where users can browse up to 20 products per second by simply swiping. The interface learns from behavior, not data mining, and personalizes results in real time.
But the real innovation lay behind the UI: users own their data. Wysker introduced a privacy-first architecture that flipped the standard model. Instead of being tracked, users could opt in to share insights — and earn wys Tokens in return. Data became a choice, not a cost.
The Outcome: A Privacy Revolution in Mobile Commerce
Launched on iOS and Android, Wysker quickly attracted attention for rethinking the foundations of e-commerce. Within months, it grew to hundreds of retail partners and a global user base drawn by the app’s speed and transparency.
Its blockchain-driven reward system and opt-in data model made it one of the first truly privacy-centric mobile shopping platforms worldwide.
Wysker was featured by major tech media, recognized in Business Punk’s Startup Watchlist, and backed by early-stage investors through one of Europe’s first consumer token sales. Most importantly, it showed that Gen Z commerce can be fast, playful, and ethical — all at once.
Results
For Alpakas, we developed an in-house content production system that aligns the brand’s sustainability mission with the operational rhythm of urban delivery. As the company expanded rapidly, the challenge was to create a scalable workflow that could produce authentic, high-volume content directly from the warehouse environment.
Our work focused on building a modular, efficient production setup:
The result is a self-sufficient media ecosystem embedded in operations — reducing external costs, accelerating turnaround times, and enabling Alpakas to communicate its local, transparent, purpose-driven identity at the pace of its logistics.
Livebuy was developed to bring real-time interactivity into European e-commerce. As part of the founding team, we helped define the business model, product architecture, and go-to-market strategy — evolving the initial MVP into a scalable, browser-based live shopping platform embedded directly in retailers’ online stores, fully shoppable and app-free.
Our scope covered product, operations, and commercialization:
Livebuy achieved strong early traction, with significantly higher engagement and conversion rates during live sessions. The company secured a €35M pre-seed evaluation and later a €4.9M seed round to scale product and market expansion — establishing Livebuy as a leading model for interactive commerce in Europe.
We partnered with WWF Germany and SaveSpecies to develop Ocean Detox — the world’s first Metaverse experience designed to drive real-world environmental impact. This immersive play-to-donate platform transforms virtual engagement into tangible ocean cleanup. By purchasing NFT art made from digital trash, users directly fund the removal of plastic waste from marine ecosystems. Built to inspire action and powered by sustainable tech, Ocean Detox proves how product innovation can drive measurable change.
Ocean Detox generated immediate and measurable results: